What that’s allowed us to do is remake the game world one-to-one. That left us with, basically, a layout of the entire game. We used a tool to extract the original game geometry. We have a chance to bring the franchise back to its former glory. And then we have another group that finds the original a little too archaic to really get into. A lot of people played the original game and want to experience it again. It wasn’t all just about running and gunning and killing everything that you see.Īre your Kickstarter backers fans of the game? Or people who’ve never played it?ĭefinitely both. It was one of the first true first-person shooters in 3-D that had a narrative that you would uncover through exploring the game world. But in 1994, people didn’t really give it the attention it deserved. System Shock was exceptionally important for the industry. We asked founder and lead designer Stephen Kick what’s worth all that money. Nightdive raised more than $1 million on Kickstarter to fund the project. Nightdive Studios, known for purchasing rights to classic video games and porting them to modern platforms, is working on its first ground-up game design: a one-to-one remake of the 1994 classic System Shock, recognized as an influence on the similarly techno-dystopic Bioshock and Deus Ex franchises. The dream of the ’90s is alive in Portland. Nightdive builds a one-to-one remake of 1994′s System Shock. A Vancouver Studio Rebuilds a Cult Classic Video Game
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